[Boom compat] change effect trigger

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Expand view Topic review: [Boom compat] change effect trigger

Re: [Boom compat] change effect trigger

by Graf Zahl » Sat Oct 14, 2017 2:50 pm

E3M4, the two rooms next to the start.

Re: [Boom compat] change effect trigger

by Mordeth » Sat Oct 14, 2017 2:14 pm

Gotcha. Which Heretic map / area would that be?

Re: [Boom compat] change effect trigger

by Graf Zahl » Sat Oct 14, 2017 1:58 pm

This was a fully intentional change because this behavior broke the secret counting in one of Heretic's IWAD maps.

[Boom compat] change effect trigger

by Mordeth » Sat Oct 14, 2017 12:59 pm

Hi,

In a Doomworld thread (https://www.doomworld.com/forum/topic/9 ... fic-sector) the question was asked how to create a triggerable secret tag for Boom-compatible ports. My suggestion was to turn the sector the player was standing on from normal to secret by using a 'change effect' trigger. See example level https://www.dropbox.com/s/z2eex38v2g4bk ... r.wad?dl=0. Two secrets: the red area counts as one; the blue area turns red & secret after pulling the switch.

That is, in PrBoom and Eternity. In (G)ZDoom this does not work. However, other sector flags (eg damage, friction) work as intended. The 'light' based flags might work, but they will not yield the intended result anyway in any port so I did not test that.

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