Strife: Use standard font for dialogue - mouse scaling issue

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Expand view Topic review: Strife: Use standard font for dialogue - mouse scaling issue

Re: Strife: Use standard font for dialogue - mouse scaling i

by Graf Zahl » Thu Jun 04, 2020 6:13 am

It should work now. The only way I found to make it work was to store the real coodinates when drawing and check the mouse position against those.

Re: Strife: Use standard font for dialogue - mouse scaling i

by ZellSF » Fri Mar 27, 2020 2:52 am

Still a problem in 4.3.3.

Re: Strife: Use standard font for dialogue - mouse scaling i

by ZellSF » Sun Dec 08, 2019 12:33 pm

Forgot to mention this is with 4.2.4 (latest stable at time of writing).

And a workaround for 4K for now: setting a custom scale of 3840x2158 has no issues.

Strife: Use standard font for dialogue - mouse scaling issue

by ZellSF » Sat Dec 07, 2019 9:01 am

If you enable "Use standard font for dialogue" in Strife, mouse input doesn't work properly in dialogue on some resolutions, selecting the wrong option, 1.00 scaling for me is 3840x2160, which doesn't seem to work. 1920x1080 seems to work (0.50 scaling for me).

https://www.youtube.com/watch?v=wBlFCF2LIb4

This is also broken in localization where you have to use the standard font (Korean, Japanese).

I actually though GZDoom didn't support mouse input in dialogues at first since I exited them by accident.

Edit: seems UI scale setting is relevant too.

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