by Apeirogon » Fri Jul 05, 2019 2:05 pm
Load attached file and start new game.
After spawning type into console "summon dio". It summon dummy player pawn.
Press use on new player pawn, it change player to dummy player pawn.
Now give self any weapon and try select it or try just shoot. Pistol sprite, if you dont change weapon after spawning, appear on screen for one tick and then disappear locking player in undefined Psparite state from which you cant select/change to any weapon. Pressing use on original player pawn, which makes you return back to it, dont fix situation.
It only fixes if you forcibly set "ready weapon" to null and then try select another weapon, regardless of player pawn it was used from.
It does not triggered if you return back to original player without touching "change weapon" and "shoot" buttons.
- Attachments
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- player_example.zip
- (697 Bytes) Downloaded 21 times
Load attached file and start new game.
After spawning type into console "summon dio". It summon dummy player pawn.
Press use on new player pawn, it change player to dummy player pawn.
Now give self any weapon and try select it or try just shoot. Pistol sprite, if you dont change weapon after spawning, appear on screen for one tick and then disappear locking player in undefined Psparite state from which you cant select/change to any weapon. Pressing use on original player pawn, which makes you return back to it, dont fix situation.
It only fixes if you forcibly set "ready weapon" to null and then try select another weapon, regardless of player pawn it was used from.
It does not triggered if you return back to original player without touching "change weapon" and "shoot" buttons.