by Graf Zahl » Fri Feb 22, 2019 11:17 am
This has got to be one of the most [censored word] bugs ever discovered in ZDoom code.
While analyzing the font's colors the font loader counted the number of pixels for each color used - and stored the result in a - BYTE ARRAY!.
Your font just hit the unlucky spot where the counter for the brightest color was a multiple of 256 - which made the loader consider it not present and mapped it to full translucency...
This has got to be one of the most [censored word] bugs ever discovered in ZDoom code.
While analyzing the font's colors the font loader counted the number of pixels for each color used - and stored the result in a - BYTE ARRAY!.
Your font just hit the unlucky spot where the counter for the brightest color was a multiple of 256 - which made the loader consider it not present and mapped it to full translucency...