["level" refactor] Event handler crash

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Expand view Topic review: ["level" refactor] Event handler crash

Re: ["level" refactor] Event handler crash

by Graf Zahl » Wed Feb 06, 2019 8:22 am

Argh. That's owed to some of the awful hacks the static event handler code employed to get working...
The way these 'world loaded' events were built is a recipe for major problems.

["level" refactor] Event handler crash

by phantombeta » Wed Feb 06, 2019 8:15 am

GZDoom crashes in EventManager::SetupWorldEvent on the third line.
Unfortunately, I haven't been able to create an example PK3 that triggers the crash, so all I can do is provide a build of my mod.

Steps to reproduce:
  • Start the game with the mod loaded.

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