Model normals aren't interpolated

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Expand view Topic review: Model normals aren't interpolated

Re: Model normals aren't interpolated

by dpJudas » Tue Nov 20, 2018 7:03 am

Pushed a fix for this.

Re: Model normals aren't interpolated

by Graf Zahl » Tue Nov 20, 2018 6:19 am

I have known this myself (anyone with knowledge looking at the shader would see it immediately.) and even asked dpJudas about it. But ultimately we didn't deem this urgent enough. Of course if people really notice, it's a different thing...

Re: Model normals aren't interpolated

by Rachael » Tue Nov 20, 2018 6:04 am

Marisa Kirisame wrote:I've been hearing this a lot from people who haven't bothered with reporting this themselves
Not to derail this, but ...

If people notice problems they themselves should always be at the forefront of reporting them. The people who experience the issues are always the ones who know the most about them, and when they use relays like us there's information degradation that occurs, oftentimes to a critical extent and it makes the issue unsolvable.

Whoever reported this to you is lucky that you understood the issue enough to report it on your own - but we really need to be encouraging people to file their own reports.

That being said however - the most obvious part of this whole issue still stands - we need a test sample.

Model normals aren't interpolated

by Marisa the Magician » Tue Nov 20, 2018 5:41 am

I've been hearing this a lot from people who haven't bothered with reporting this themselves, but animation interpolation seems to only interpolate vertex positions, but not normals. Taking a look at main.vp I can clearly see this being the case.

The lack of interpolation for normals causes lighting to look "choppy" when models are animating, as the normals "jump" each animation frame.

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