by Guest » Wed Mar 28, 2018 3:44 am
Using latest stable GZDoom available from debian.drdteam.org on Ubuntu 17.10
(GZDoom g3.3.0 - 2018-03-25 12:41:39 +0200 - SDL version | Compiled on Mar 25 2018)
Changing the resolution in fullscreen, or changing the scaling mode, has no effect on the actual renderer: it is always rendered at the maximum size possible at whatever aspect ratio is chosen.
Screen resolution: 1680x1050 (16:10 ratio)
https://i.imgur.com/qloCkhk.png
Render at 1440x900, 16:10 ratio
https://i.imgur.com/FY7nBah.png
Render at 640x400, 16:10 ratio
https://i.imgur.com/H5jgWBu.png
Render at native resolution (1680x1050, 16:10 ratio) with Resolution Scale set to 320x200
Due to my GPU and OS combination, I'm forced to run with -glversion 3, so if this is a gl4-only feature, I feel like it should be made more clear or at least hidden like the VR options are.
Using latest stable GZDoom available from debian.drdteam.org on Ubuntu 17.10
(GZDoom g3.3.0 - 2018-03-25 12:41:39 +0200 - SDL version | Compiled on Mar 25 2018)
Changing the resolution in fullscreen, or changing the scaling mode, has no effect on the actual renderer: it is always rendered at the maximum size possible at whatever aspect ratio is chosen.
Screen resolution: 1680x1050 (16:10 ratio)
https://i.imgur.com/qloCkhk.png
Render at 1440x900, 16:10 ratio
https://i.imgur.com/FY7nBah.png
Render at 640x400, 16:10 ratio
https://i.imgur.com/H5jgWBu.png
Render at native resolution (1680x1050, 16:10 ratio) with Resolution Scale set to 320x200
Due to my GPU and OS combination, I'm forced to run with -glversion 3, so if this is a gl4-only feature, I feel like it should be made more clear or at least hidden like the VR options are.