Losing focus as GZDoom maximizes GL canvas window errors out

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Expand view Topic review: Losing focus as GZDoom maximizes GL canvas window errors out

Re: Losing focus as GZDoom maximizes GL canvas window errors

by Graf Zahl » Sat Mar 09, 2019 8:46 am

No longer relevant because the glsw backend no longer exists.

Losing focus as GZDoom maximizes GL canvas window errors out

by GFD » Fri Dec 08, 2017 12:11 pm

If vid_renderer is 0 and vid_glswfb is true, and GZDoom tries to start up as a maximized window, removing focus from GZDoom right when it's setting up this window makes it error out with "Framebuffer must have exactly 1 lock to be updated"

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