Very ugly HUD and tittle screen scaling

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Expand view Topic review: Very ugly HUD and tittle screen scaling

Re: Very ugly HUD and tittle screen scaling

by Rachael » Sun Sep 10, 2017 6:00 am

This was fixed a while ago.

Very ugly HUD and tittle screen scaling

by vanfanel » Thu Jun 22, 2017 7:09 am

Hi there,

I am trying to make GZDoom my daily use port, but it's still showing this strange scaling artifact, while in ZDOOM everything was alright.
I am running GZDoom on SDL2 on the Raspberry Pi. An image is better than 1000 words: Just look at how broken the HUD scaling is.

This is how ZDOOM looks in fullscreen mode, using SDL2 on the Pi. Internal video mode is 320x200, and then SDL2 uses the Pi GPU to scale fullscreen (1366x768).
It looks very well as you can see:

https://www.dropbox.com/s/dvlbh61k304pxjq/zdoom.png

And this is how GZDOOM looks in software mode with the same configuration:

https://www.dropbox.com/s/fd32kbhw5qvcdx5/gzdoom.png

So, whatever GZDOOM is doing that ZDOOM was not, like some ratio correction or similar, can it be disabled please?

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