by argv » Sun Aug 12, 2018 7:48 pm
Okay.
Some of the methods I mentioned are, as far as I can tell, completely unaffected by playsim state (they're either pure or access static class information), namely deltaangle, absangle, AngleToVector, RotateVector, Normalize180, FindState, and GetDropItems. What if I send another PR that clearscopes only those? Would that be safe to merge now?
Good luck on the C/S branch, by the way. Modern, Zandronum-like networking with an up-to-date engine would be completely awesome.
Okay.
Some of the methods I mentioned are, as far as I can tell, completely unaffected by playsim state (they're either pure or access static class information), namely deltaangle, absangle, AngleToVector, RotateVector, Normalize180, FindState, and GetDropItems. What if I send another PR that clearscopes only those? Would that be safe to merge now?
Good luck on the C/S branch, by the way. Modern, Zandronum-like networking with an up-to-date engine would be completely awesome. :biggrin: