Bugged slopes in carmack with texture resizing enabled

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Bugged slopes in carmack with texture resizing enabled

Re: Bugged slopes in carmack with texture resizing enabled

by OkDoomer174 » Tue Oct 26, 2021 2:56 pm

Bumping this thread just to say that I'm also seeing this issue on my machine. Same problem (strange stretched appearance on slopes) under the same circumstances (GL resizing on for textures).
Two questions:
  1. Can somebody else reproduce the problem?
  2. What file handles the GL resizer? I might try to take a stab at it...

Re: Bugged slope rendering in carmack

by Marisa the Magician » Sun Dec 23, 2018 10:28 am

I'm seeing it on literally any map with slopes ever made, but ok.

If it's not happening on your end then this may be another annoying gcc mis-optimization issue. I'll rebuild with clang just in case.

Edit: Nope, same issue with clang. It also happens with debug builds.

Double edit: Doesn't happen with a clean config. I have absolutely no idea what caused this breakage.

TRIPLE edit: OK I just nailed down what causes this. it's the opengl texture resizing. If I toggle it off the slopes draw correctly. Let me update the topic title.

Re: Bugged slope rendering in carmack

by Graf Zahl » Sun Dec 23, 2018 9:48 am

Looks ok to me in a build from today.
Of course I do not have the maps the screenshots are from.

Bugged slopes in carmack with texture resizing enabled

by Marisa the Magician » Sun Dec 23, 2018 9:42 am

It seems that slope rendering is broken. Haven't checked since when though, I rarely use software so I only noticed it now on recent devbuilds.

softpoly:

carmack:

Top