by Gutawer » Sat Sep 03, 2016 5:51 am
In the newest versions of ZDoom, using the OpenAL Backend, when a sound environment boundary is crossed, switching into another boundary, the following error is printed -
Spoiler:
recieved al error invalid value (0xa003), oalsound.cpp:2198
This can be seen here:
https://vid.me/gwUD in the Adventures of Square (
http://forum.zdoom.org/viewtopic.php?f=19&t=46604).
I believe this bug may have been introduced in this build
http://zdoom.org/Changelog/716fbec/files, because of the addition of FMOD Studio.
In the newest versions of ZDoom, using the OpenAL Backend, when a sound environment boundary is crossed, switching into another boundary, the following error is printed -
[spoiler]recieved al error invalid value (0xa003), oalsound.cpp:2198[/spoiler]
This can be seen here: [url]https://vid.me/gwUD[/url] in the Adventures of Square ([url]http://forum.zdoom.org/viewtopic.php?f=19&t=46604[/url]).
I believe this bug may have been introduced in this build [url]http://zdoom.org/Changelog/716fbec/files[/url], because of the addition of FMOD Studio.