by Cherno » Fri May 17, 2019 9:58 am
You could override Tick() of the monster and inside, check for different player classes via CheckProximity or LineTrace or whatever, add them to an array if found and then use the array contents to determine which player class to target.
So, yes, it's possible if you know how to zScript.
You could override Tick() of the monster and inside, check for different player classes via CheckProximity or LineTrace or whatever, add them to an array if found and then use the array contents to determine which player class to target.
So, yes, it's possible if you know how to zScript.