by Graf Zahl » Fri Mar 01, 2019 12:23 pm
This is a mod I'd really like to get working but the amount of effort needed to get it done always felt overwhelming.
If someone else is willing to work on the visual side of this I would see that the scripting works as intended. As I see it, fixing the visuals is by far the bulk of work here, though because so much depends on Legacy's quirky lighting implementation.
I understand that you lack the time to help with actual work, but since it's your mod, if those working on it have questions, would you have time to answer those?
But be it as it may, I think the biggest roadblock here is the lack of a usable Doom Legacy version to use as a reference to compare against. I'll have to take a look if the one I compiled over 2 years ago myself (after excising some of the more broken code in it and eliminating some hard dependencies on GCC) is sufficient, but anyone interested should know that this thing can hardly be called stable (because there's no way to sugarcoat this - the code base is a total clusterfuck) and I really have no idea how it stacks up against the real thing from 15 years ago, but it should be enough for occasional comparisons.
This is a mod I'd really like to get working but the amount of effort needed to get it done always felt overwhelming.
If someone else is willing to work on the visual side of this I would see that the scripting works as intended. As I see it, fixing the visuals is by far the bulk of work here, though because so much depends on Legacy's quirky lighting implementation.
I understand that you lack the time to help with actual work, but since it's your mod, if those working on it have questions, would you have time to answer those?
But be it as it may, I think the biggest roadblock here is the lack of a usable Doom Legacy version to use as a reference to compare against. I'll have to take a look if the one I compiled over 2 years ago myself (after excising some of the more broken code in it and eliminating some hard dependencies on GCC) is sufficient, but anyone interested should know that this thing can hardly be called stable (because there's no way to sugarcoat this - the code base is a total clusterfuck) and I really have no idea how it stacks up against the real thing from 15 years ago, but it should be enough for occasional comparisons.