GZDoom and Mac OS X 10.6.8?

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Re: GZDoom and Mac OS X 10.6.8?

by Nash » Sat Jun 22, 2019 11:28 pm

Perfect, thanks! :D The MBP 2008 runs much 0.5.3 runs much better than I thought it would. Although I just played vanilla episode 1.

Re: GZDoom and Mac OS X 10.6.8?

by _mental_ » Sat Jun 22, 2019 2:02 am

Both .pk3 files are inside the application bundle. In order to load them add -file lights.pk3 brightmaps.pk3 to command line options.

Re: GZDoom and Mac OS X 10.6.8?

by Guest » Sat Jun 22, 2019 12:28 am

Hey sorry for the bump but where can I find the lights and brightmaps WAD that's compatible with GZDoom OSX 0.5.3?

Nash

Re: GZDoom and Mac OS X 10.6.8?

by drfrag » Sun Sep 16, 2018 1:18 pm

I think your best bet would be to compile ZDoom32, it should work but i'm not sure (haven't tested).
https://github.com/drfrag666/gzdoom/commits/gzdoom32

Re: GZDoom and Mac OS X 10.6.8?

by _mental_ » Thu Sep 13, 2018 5:41 am

No, legacy OpenGL 2 renderer usually runs faster than modern one (depends on hardware and OS version). Also, 10.7 was dropped with GZDoom 3.5 and all versions from 2.2 to 3.4.1 run on it.

Re: GZDoom and Mac OS X 10.6.8?

by Nash » Thu Sep 13, 2018 4:13 am

Thanks for the info. Whoa, that's a super ancient version, and it'll probably run ultra slow too... maybe I shouldn't bother installing GZDoom on my MBP... :mrgreen:

Re: GZDoom and Mac OS X 10.6.8?

by _mental_ » Thu Sep 13, 2018 3:40 am

This one is mostly the same as GZDoom 1.9.1 and this one is a little bit newer, it should contain floatification and portals.
I don't remember that I actually tested them on 10.6, maybe the first one was tested.

GZDoom and Mac OS X 10.6.8?

by Nash » Thu Sep 13, 2018 2:24 am

I have an old Macbook Pro 2008 running 10.6.8, which was the last version of GZDoom that is runnable on this thing?

(Latest versions obviously won't run on this thing)

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