Doom 3do source code

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Re: Doom 3do source code

by Kinsie » Thu Mar 08, 2018 9:31 am

RaVeN-05 wrote:
Fixed that for you.

There's also this new series Linguica found over on Doomworld that details some of the unique functionality of the engine

Re: Doom 3do source code

by RaVeN-05 » Thu Mar 08, 2018 6:56 am

Re: Doom 3do source code

by Kinsie » Thu Mar 01, 2018 10:39 am

Considering the 3DO's specs, the mad rush to develop the game to a ridiculous schedule, and the licensing confusion, the 3DO Doom source code's primary (only?) use is historical reference.

Re: Doom 3do source code

by RaVeN-05 » Wed Feb 28, 2018 1:49 pm

there is super 3do emulator , that even can make bilinear filtering in game , and 4x multiplier for arm processor, but from other side its only in russian language =(
http://www.arts-union.ru/node/23

but i am from ukraine and fully understand rus language

Re: Doom 3do source code

by wildweasel » Wed Feb 28, 2018 1:43 pm

It can be helpful in case someone really wants to try to make a better 3DO Doom.

...That's probably about it.

Doom 3do source code

by RaVeN-05 » Wed Feb 28, 2018 1:42 pm

https://github.com/Olde-Skuul/doom3do

I found this today, i think you already know it, but i am wondering : what adventages it have?

what interesting about that.

How it can be helpful?

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