by Dancso » Sat Oct 29, 2011 7:45 am
This year I've been getting deeper and deeper into java and since I got a new Android phone, it was only mandatory that I begun learning to code for it too.
I got to a state at which i can nearly do everything i can on regular java, although there are still things to get used to.
On the android market, the only doom port i found was one that wasn't free, however a quick google search has led me to
"prboom4android", which on the other hand, is free, if a bit uncomfortable (to me at least. for example, it required me to download freedoom before i could use it!)
On my phone, which is a ZTE blade that has a 600 mhz ARM 6 processor with 512 MB ram, it runs at an acceptable rate in fullscreen.
I had to search for some older unpatched doom2 wad from my pc, it refused to load the one I use and, so far I've been unable to load any pwads. The on-screen touch controls also seem somewhat buggy as they act weird quite often (i.e. feels like buttons sticking in, ironically, on a touch screen).
What really broke my heart though is when i found out prboom doesn't support all of the sibling games, which instantly made me think about zdoom.
Does anyone know if there's any notable difference in system requirements between the two? I do not have enough time just yet to delve deeper into the matter, as at the moment I'm concentrating on my own projects, but someday I might see what I can do.
This year I've been getting deeper and deeper into java and since I got a new Android phone, it was only mandatory that I begun learning to code for it too.
I got to a state at which i can nearly do everything i can on regular java, although there are still things to get used to.
On the android market, the only doom port i found was one that wasn't free, however a quick google search has led me to [url=http://code.google.com/p/prboom4android/]"prboom4android"[/url], which on the other hand, is free, if a bit uncomfortable (to me at least. for example, it required me to download freedoom before i could use it!)
On my phone, which is a ZTE blade that has a 600 mhz ARM 6 processor with 512 MB ram, it runs at an acceptable rate in fullscreen.
I had to search for some older unpatched doom2 wad from my pc, it refused to load the one I use and, so far I've been unable to load any pwads. The on-screen touch controls also seem somewhat buggy as they act weird quite often (i.e. feels like buttons sticking in, ironically, on a touch screen).
What really broke my heart though is when i found out prboom doesn't support all of the sibling games, which instantly made me think about zdoom.
Does anyone know if there's any notable difference in system requirements between the two? I do not have enough time just yet to delve deeper into the matter, as at the moment I'm concentrating on my own projects, but someday I might see what I can do.