by Hellser » Sun Apr 30, 2017 11:32 am
Summary 0000063
Transfer Sky under SoftPoly breaks
Description
Using Boom's Transfer Sky linedef action doesn't seem to work with the map I'm providing. It works fine under OpenGL (Both Q- and G-ZDoom) and Classic Software renderer, but not SoftPoly. I tried making a smaller map for testing (as I would normally do), but it works there for some odd reason. There's nothing wrong with the map as far as I can see.
Steps To Reproduce
Switch between SoftPoly and Classic mode, you can see what the sky is suppose to look like.
Files
softpoly.wad
[b]Summary [url=https://mantis.zdoom.org/view.php?id=63]0000063[/url][/b]
Transfer Sky under SoftPoly breaks
[b]Description[/b]
Using Boom's Transfer Sky linedef action doesn't seem to work with the map I'm providing. It works fine under OpenGL (Both Q- and G-ZDoom) and Classic Software renderer, but not SoftPoly. I tried making a smaller map for testing (as I would normally do), but it works there for some odd reason. There's nothing wrong with the map as far as I can see.
[b]Steps To Reproduce[/b]
Switch between SoftPoly and Classic mode, you can see what the sky is suppose to look like.
[b]Files[/b]
[url=https://mantis.zdoom.org/file_download.php?file_id=18&type=bug]softpoly.wad[/url]