by printz » Thu Nov 22, 2018 12:48 pm
Sprite brightness in sectors targeted by floor/ceiling light transfer specials is set wrongly. It's supposed to be the average of the floor and ceiling brightnesses, but it only takes the light level of the floor, even if the thing is high away from the floor.
Check the imgur post here for details:
https://imgur.com/a/uLBlvG8
- Attachments
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- testlight.wad.zip
- The test wad
- (1.62 KiB) Downloaded 47 times
Sprite brightness in sectors targeted by floor/ceiling light transfer specials is set wrongly. It's supposed to be the average of the floor and ceiling brightnesses, but it only takes the light level of the floor, even if the thing is high away from the floor.
Check the imgur post here for details: https://imgur.com/a/uLBlvG8