Wrong sprite brightness in light transfer target sectors

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Expand view Topic review: Wrong sprite brightness in light transfer target sectors

Re: Wrong sprite brightness in light transfer target sectors

by Graf Zahl » Thu Nov 22, 2018 3:55 pm

It's not the only bug in Softpoly. There's reasons why it is declared "experimental"...

Re: Wrong sprite brightness in light transfer target sectors

by printz » Thu Nov 22, 2018 3:24 pm

In any case, in Softpoly video mode there is a bug: the sprites only get the sector's light level.

https://imgur.com/a/I12OwFZ

Re: Wrong sprite brightness in light transfer target sectors

by Graf Zahl » Thu Nov 22, 2018 12:55 pm

Known issue. Unfortunately only fixable by compatibility option because far too many ZDoom mods depend on this behavior. This change was made intentionally in ZDoom's early days, btw, because a certain person liked it better this way... :?

Wrong sprite brightness in light transfer target sectors

by printz » Thu Nov 22, 2018 12:48 pm

Sprite brightness in sectors targeted by floor/ceiling light transfer specials is set wrongly. It's supposed to be the average of the floor and ceiling brightnesses, but it only takes the light level of the floor, even if the thing is high away from the floor.

Check the imgur post here for details: https://imgur.com/a/uLBlvG8
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testlight.wad.zip
The test wad
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