by Gez » Sun Apr 19, 2020 6:40 am
If you want a reference, this was used in ZDCMP2. Mostly visible at the dig site, and in the flowing river of corpses you can glimpse through cracks in the rock wall of the tunnel leading to it.
Though since this was done before the [wiki]TRNSLATE[/wiki] lump and before [wiki]ZScript[/wiki], one could make a much nicer implementation now!
(It's map script #38 to create the translations, and actors/props/marinecorpses.txt for the actor code, with one fugly bunch of chained A_JumpIf because DECORATE didn't want to use Thing_SetTranslation(0, 10+args[0])...)
If you want a reference, this was used in ZDCMP2. Mostly visible at the dig site, and in the flowing river of corpses you can glimpse through cracks in the rock wall of the tunnel leading to it.
Though since this was done before the [wiki]TRNSLATE[/wiki] lump and before [wiki]ZScript[/wiki], one could make a much nicer implementation now!
(It's map script #38 to create the translations, and actors/props/marinecorpses.txt for the actor code, with one fugly bunch of chained A_JumpIf because DECORATE didn't want to use Thing_SetTranslation(0, 10+args[0])...)