by SanyaWaffles » Fri Mar 27, 2020 7:50 pm
Like how you can change the volume of music relative to the player's music volume, it'd be nice if you could dip certain playing sounds by a certain factor. For example, I got dialogue that plays, and it'd be nice to scale back other sounds as it plays.
I don't think there's a current way to do so except using A_StartSound's volume parameter, but that's only able when you start playing sounds. There's no way of doing it for sounds all ready playing as far as I can tell.
Like how you can change the volume of music relative to the player's music volume, it'd be nice if you could dip certain playing sounds by a certain factor. For example, I got dialogue that plays, and it'd be nice to scale back other sounds as it plays.
I don't think there's a current way to do so except using A_StartSound's volume parameter, but that's only able when you start playing sounds. There's no way of doing it for sounds all ready playing as far as I can tell.