by rchrdcrg » Wed Sep 12, 2018 4:52 am
I noticed something and thought I might make a small feature suggestion for modders. I tend to prefer the randomized pitches sound option turned on so my ears don't get quite as bored, but in some instances things don't sound right, such as the spinning chain gun barrel in Brutal Doom, where each loop of the effect comes in at a different pitch and ruins the seamlessness of the sound loop. I was curious if there could be a way to exclude specific sounds from the randomized pitch function (as well as the inverse and forcing a sample to play back with randomized pitch). That way, the users could flip that setting however they like, and the modders can ensure the user isn't getting a wonky experience due to the user's preference in settings.
Thanks!
I noticed something and thought I might make a small feature suggestion for modders. I tend to prefer the randomized pitches sound option turned on so my ears don't get quite as bored, but in some instances things don't sound right, such as the spinning chain gun barrel in Brutal Doom, where each loop of the effect comes in at a different pitch and ruins the seamlessness of the sound loop. I was curious if there could be a way to exclude specific sounds from the randomized pitch function (as well as the inverse and forcing a sample to play back with randomized pitch). That way, the users could flip that setting however they like, and the modders can ensure the user isn't getting a wonky experience due to the user's preference in settings.
Thanks!