Export P_Thing_Raise

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Expand view Topic review: Export P_Thing_Raise

Re: Export P_Thing_Raise

by Blue Shadow » Sun Jul 28, 2019 4:07 am

Re: Export P_Thing_Raise

by Accensus » Sun Aug 26, 2018 3:20 am

How viable would it be to export it? I'm thinking something like A_RaiseActor(Actor target, int flags = 0).

Re: Export P_Thing_Raise

by _mental_ » Sun Aug 26, 2018 2:43 am

Well, there are three functions that use P_Thing_Raise() internally. Actually, they are native only because the given function isn't exposed to ZScript.

Export P_Thing_Raise

by Accensus » Sat Aug 25, 2018 6:58 pm

I, and a bunch of other people out there, are encountering the issue with resurrecting multiple monsters. At the moment, the only solution is to use A_RadiusGive with a resurrector item that likely calls Thing_Raise, but I feel filthy just by thinking about it. Could we please get a proper ZScript way of resurrecting monsters?

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