3 and 4x scale renderer

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Re: 3 and 4x scale renderer

by Rachael » Sat Jun 16, 2018 3:34 am

No, it works (at least vanilla Doom does), but it's not a perfect 60 FPS. But it's still playable if that doesn't bother you.

Re: 3 and 4x scale renderer

by invictius » Sat Jun 16, 2018 3:27 am

Rachael wrote:Imagine 4x on 4k resolutions. Actually don't - I'm not interested in boiling pasta on my GPU. :twisted:
Is 4k using the software renderer impractical on the average pc? I recall being told that it's a lot of pixels to push around, but nothing more than that.

Re: 3 and 4x scale renderer

by Rachael » Sat Jun 16, 2018 3:04 am

Imagine 4x on 4k resolutions. Actually don't - I'm not interested in boiling pasta on my GPU. :twisted:

Re: 3 and 4x scale renderer

by Graf Zahl » Fri Jun 15, 2018 11:34 pm

It would be just as easy to to as 2x scaling, but you are forgetting something: The linear filter cannot filter this down to the display, you'd have to do it in multiple steps. Also, with today's screen sizes this very quickly becomes unmanageable. Not worth bothering.

3 and 4x scale renderer

by invictius » Fri Jun 15, 2018 8:51 pm

I do a lot of tests that require putting a load on the gpu that's higher than maximum resolution (particularly with boom/vanilla maps) and was just wondering if this would be easy to implement if the scale function is in there already.

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