Doom.wad E1M6 needs "rebuildnodes" Compatibility

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Doom.wad E1M6 needs "rebuildnodes" Compatibility

Doom.wad E1M6 needs "rebuildnodes" Compatibility

by XxMiltenXx » Sat Nov 11, 2017 12:25 pm

A minor issue, but right before the exit of E1M6 where the player gets trapped with a lot of monsters is an error in the original nodes.
E1M6NodeBug.png
The brown triangular subsector intersects the door sector below (grey square). Due to that, whenever the door is closed, the player can partially get stuck when trying to walk over the brown subsector.

A simple rebuilding of the nodes fixes the issue.

Code: Select all

5FAA25F5A6AAB3409CAE0AF87F910341 // DOOM.wad e1m6
{
	rebuildnodes
}

Top