by Major Cooke » Thu May 02, 2019 12:47 pm
Seeing as how the player has been (mostly?) exported at this point, including (almost?) everything PSprite related, I think it's feasible to consider moving PSprites to the actor base itself, removing the limitations of the current system.
The ability to render different views without requiring a PlayerPawn hack or using ACS to draw a hud based on what the actor is doing would be a blessed relief. Furthermore, PSprites are affected by lighting/effects which is needed for one of my projects.
I don't think it would take too much either, simply changing everything from PlayerPawn/CustomInventory to basic actors aught to do it, but I smell a couple of 'Gotcha!'s to look out for. That's the only part making me hesitate on doing it myself currently.
Seeing as how the player has been (mostly?) exported at this point, including (almost?) everything PSprite related, I think it's feasible to consider moving PSprites to the actor base itself, removing the limitations of the current system.
The ability to render different views without requiring a PlayerPawn hack or using ACS to draw a hud based on what the actor is doing would be a blessed relief. Furthermore, PSprites are affected by lighting/effects which is needed for one of my projects.
I don't think it would take too much either, simply changing everything from PlayerPawn/CustomInventory to basic actors aught to do it, but I smell a couple of 'Gotcha!'s to look out for. That's the only part making me hesitate on doing it myself currently.