by Lord Misfit » Sat Dec 29, 2018 5:56 am
I really am sorry, but messing directly with the main code of GZDoom itself is something I'm not good at, and to be frank, I don't like dealing with the process of getting programs set up to compile it. I've tried to do this in the past just to get certain versions compiled ahead of time because of various reasons, and my results were mixed, I've gotten them to work before, but other times I've failed, and it's a headache I don't want to deal with, right now anyways.
At the same time though, I can understand it's time consuming and it might take quite a while, so I'm not going to try to rush you guys on this. I mostly brought this up originally due to the "inconsistancy" thing, even though these are things that I'd like to see exposed for modding reasons. If it takes a while for them to get added, of course I can accept that, but unfortunately I don't currently have the drive to deal with compiling tools right now, and I also don't have experience in the actual compling language of the port itself, just DECORATE/ACS/ZScript (and my ZScript is the least learned of the three, and I'm not sure how much knowing how to ZScript for mods would help with the process). x.x
That's not to say maybe I won't eventually try, but this is also a bit of a busy time away from the computer for me as well with the new year season right now, so I'll think about if I can really do anything to help directly, but most likely I'd have to settle on waiting for you guys to get to this, or somehow helping in a more indirect fashion.
EDIT: Actually, I suppose I should ask if "helping" could also mean to reference what I did to "recreate" A_CustomMeleeAttack/A_CustomComboAttack (what I mentioned back in the first post) in the ZScript language as well and if that kind of thing would help if I gave that code to someone to add or not? If so, yeah I could do that, but again, I had no luck diciphering various parts of A_SpawnProjectile, so I don't know if I could help "recreate" that one or certain others or not.
I really am sorry, but messing directly with the main code of GZDoom itself is something I'm not good at, and to be frank, I don't like dealing with the process of getting programs set up to compile it. I've tried to do this in the past just to get certain versions compiled ahead of time because of various reasons, and my results were mixed, I've gotten them to work before, but other times I've failed, and it's a headache I don't want to deal with, right now anyways.
At the same time though, I can understand it's time consuming and it might take quite a while, so I'm not going to try to rush you guys on this. I mostly brought this up originally due to the "inconsistancy" thing, even though these are things that I'd like to see exposed for modding reasons. If it takes a while for them to get added, of course I can accept that, but unfortunately I don't currently have the drive to deal with compiling tools right now, and I also don't have experience in the actual compling language of the port itself, just DECORATE/ACS/ZScript (and my ZScript is the least learned of the three, and I'm not sure how much knowing how to ZScript for mods would help with the process). x.x
That's not to say maybe I won't eventually try, but this is also a bit of a busy time away from the computer for me as well with the new year season right now, so I'll think about if I can really do anything to help directly, but most likely I'd have to settle on waiting for you guys to get to this, or somehow helping in a more indirect fashion.
EDIT: Actually, I suppose I should ask if "helping" could also mean to reference what I did to "recreate" A_CustomMeleeAttack/A_CustomComboAttack (what I mentioned back in the first post) in the ZScript language as well and if that kind of thing would help if I gave that code to someone to add or not? If so, yeah I could do that, but again, I had no luck diciphering various parts of A_SpawnProjectile, so I don't know if I could help "recreate" that one or certain others or not.