by Guest » Thu Jan 07, 2021 10:56 am
Many thanks for the excellent work. I have played GZDoom since its first release and been modding DOOM1.wad since the mid 90s.
I've recently connected a TV as a second monitor and encountered some strange behaviours. I apologise for not understanding the details behind the current behaviour, but it does seem odd to me that GZDoom doesn't behave as follows:
a) fullscreen staying on the primary monitor when entered into from the windowed version; or
b) fullscreen defaulting to the primary monitor.
When I was using a single monitor GZDoom behaved as expected; this issue only manifests when multiple displays/monitors are plugged in. Now that I've added a secondary monitor (a TV downstairs), even when I am using it as my primary display and GZDoom is opened and running in a window on it, fullscreen mode displays on my secondary monitor (the PC upstairs). The solution is to edit the CVAR vid_adapter (vid_adapter 1 = PC monitor; vid_adapter 2 = TV).
Every time I want to switch between the PC monitor or TV I have to edit settings either in the console or in the ini. I don't think this is ideal and not very user friendly; frankly it puts me off playing GZDoom in lieu of something else that just launches as expected when I'm downstairs in front of the TV with a controller (I know, sacrilege).
I don't think these expectations are unreasonable, as:
a) is the behaviour of all the borderless fullscreen games I've tested; and
b) is the behaviour of all the exclusive fullscreen games I've tested.
Some games even have an option in the display settings menu to choose which display you want to use.
I would appreciate if one of the developers could look into linking fullscreen mode to the primary display as default.
There are a number of older topics that have pointed out this issue too.
viewtopic.php?f=15&t=64312
viewtopic.php?f=4&t=32171
viewtopic.php?f=50&t=66942
Many thanks,
Ian
Many thanks for the excellent work. I have played GZDoom since its first release and been modding DOOM1.wad since the mid 90s.
I've recently connected a TV as a second monitor and encountered some strange behaviours. I apologise for not understanding the details behind the current behaviour, but it does seem odd to me that GZDoom doesn't behave as follows:
a) fullscreen staying on the primary monitor when entered into from the windowed version; or
b) fullscreen defaulting to the primary monitor.
When I was using a single monitor GZDoom behaved as expected; this issue only manifests when multiple displays/monitors are plugged in. Now that I've added a secondary monitor (a TV downstairs), even when I am using it as my primary display and GZDoom is opened and running in a window on it, fullscreen mode displays on my secondary monitor (the PC upstairs). The solution is to edit the CVAR vid_adapter (vid_adapter 1 = PC monitor; vid_adapter 2 = TV).
Every time I want to switch between the PC monitor or TV I have to edit settings either in the console or in the ini. I don't think this is ideal and not very user friendly; frankly it puts me off playing GZDoom in lieu of something else that just launches as expected when I'm downstairs in front of the TV with a controller (I know, sacrilege).
I don't think these expectations are unreasonable, as:
a) is the behaviour of all the borderless fullscreen games I've tested; and
b) is the behaviour of all the exclusive fullscreen games I've tested.
Some games even have an option in the display settings menu to choose which display you want to use.
I would appreciate if one of the developers could look into linking fullscreen mode to the primary display as default.
There are a number of older topics that have pointed out this issue too.
viewtopic.php?f=15&t=64312
viewtopic.php?f=4&t=32171
viewtopic.php?f=50&t=66942
Many thanks,
Ian