by Xabis » Fri Oct 05, 2018 10:11 am
Hello,
A project I am working is making use of models, some using USEACTORPITCH to angle them, however it seems that how the pitch value is interpreted between 2.x and 3.x is different.
In 2.x, the pitch rotates backwards:
- v2.4.0
in 3.x, the pitch rotates forwards:
- v3.5.1
We are trying to support as low a version as possible to keep mod compatibility as high as possible.
Is there a property I am missing to keep the pitch in sync across versions, or will we have to make a decision on which version family to support?
Hello,
A project I am working is making use of models, some using USEACTORPITCH to angle them, however it seems that how the pitch value is interpreted between 2.x and 3.x is different.
In 2.x, the pitch rotates backwards:
[attachment=1]mp240.jpg[/attachment]
in 3.x, the pitch rotates forwards:
[attachment=0]mp351.jpg[/attachment]
We are trying to support as low a version as possible to keep mod compatibility as high as possible.
Is there a property I am missing to keep the pitch in sync across versions, or will we have to make a decision on which version family to support?