by Kappes Buur » Sat Oct 13, 2018 10:54 am
The ambient sound should be audible regardless of the sector height. Just place the sound close to or in the sector.
For the dynamic lights you could place several at different heights.
Or deactivate them at first and activate, then deactivate them, with a script as the player moves through the height of the dynamic lights. Perhaps something like GetActorFloorZ. There are a few ways of doing this.
The ambient sound should be audible regardless of the sector height. Just place the sound close to or in the sector.
For the dynamic lights you could place several at different heights.
Or deactivate them at first and activate, then deactivate them, with a script as the player moves through the height of the dynamic lights. Perhaps something like GetActorFloorZ. There are a few ways of doing this.