Yeahh that IS the major problem though because then its not compatible with other mods or status bars which each also have their own SBARINFO.
Thanks for the link but I DO NOT even know how to do zscripting or ACS and I cant even compile scripts. Yknow its almost like the only thing I can do is Decorate coding.
So I need to know how to do that in Decorate.
I would have no problem replacing all the ammo types and making my own status bar because ive done it before.
Im sick and tired of it not showing up on the Standard one, and by implication, all of the OTHER status bars out there which display vanilla ammo types. There are people making all sorts of cool status bars out there ("hurr-dee check out this awesome status bar space marine hud thing I made").
I remember hearing a way of doing it using dehacked, which I guess is preserved for legacy oldschool mods, but I tried making my own dehacked patch for it before and it did not register the changes. I dont even have it anymore so I cant post it to see if I did anything wrong with it. I learn best by example so if you know of any mods out there that have a dehacked patch that changes the ammo stuff I could get that and change the numbers.
And I really do need to change the actual pickup amount of the ammo types, I could replace all of them with custominventories that give the player ammo indirectly through the pickup state.
But changing the actual inherent maximum ammo of each type is a necessity. Maybe also the secondary icon used for the ammunition in the alternative hud too.
--Edit--
I finally managed to get it to work. However this should be put into the Tutorials or something because I couldnt find this fix/info anywhere.
Obtained WhackEd4
Made a .BEX patch
Loaded it into the root folder of my .pk3
it must be named DECORATE in order to work
Managed to change my ammo maximums to 300/200/100/100, which was a good sight to see.
[quote="insightguy"][url=https://zdoom.org/wiki/SetAmmoCapacity]Might help with the backpack problem[/url]
and make a new SBARINFO in order to make it show.[/quote]
Yeahh that IS the major problem though because then its not compatible with other mods or status bars which each also have their own SBARINFO.
Thanks for the link but I DO NOT even know how to do zscripting or ACS and I cant even compile scripts. Yknow its almost like the only thing I can do is Decorate coding. [color=#BF4040]So I need to know how to do that in Decorate.[/color]
I would have no problem replacing all the ammo types and making my own status bar because ive done it before.
Im sick and tired of it not showing up on the Standard one, and by implication, all of the OTHER status bars out there which display vanilla ammo types. There are people making all sorts of cool status bars out there ("hurr-dee check out this awesome status bar space marine hud thing I made").
I remember hearing a way of doing it using dehacked, which I guess is preserved for legacy oldschool mods, but I tried making my own dehacked patch for it before and it did not register the changes. I dont even have it anymore so I cant post it to see if I did anything wrong with it. I learn best by example so if you know of any mods out there that have a dehacked patch that changes the ammo stuff I could get that and change the numbers.
And I really do need to change the actual pickup amount of the ammo types, I could replace all of them with custominventories that give the player ammo indirectly through the pickup state.
But changing the actual inherent maximum ammo of each type is a necessity. Maybe also the secondary icon used for the ammunition in the alternative hud too.
--Edit--
I finally managed to get it to work. However this should be put into the Tutorials or something because I couldnt find this fix/info anywhere.
Obtained WhackEd4
Made a .BEX patch
Loaded it into the root folder of my .pk3
it must be named DECORATE in order to work
Managed to change my ammo maximums to 300/200/100/100, which was a good sight to see.