offsets: Line_AlignCeiling and -Floor

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Expand view Topic review: offsets: Line_AlignCeiling and -Floor

Re: offsets: Line_AlignCeiling and -Floor

by Rachael » Thu Mar 09, 2017 11:21 pm

Re: offsets: Line_AlignCeiling and -Floor

by Rachael » Sun Feb 26, 2017 5:50 pm

Yes, it is. The offsets are still off.

Re: offsets: Line_AlignCeiling and -Floor

by Graf Zahl » Sun Feb 26, 2017 5:34 pm

Just wondering: Is this still an issue in QZDoom?

Re: offsets: Line_AlignCeiling and -Floor

by Graf Zahl » Wed May 11, 2016 3:49 am

fixed the initialization part, so it's correct in GZDoom again.
Unfortunately the texture mapping in the software renderer is quite broken at the moment and this is also affected by it.

offsets: Line_AlignCeiling and -Floor

by simc » Mon May 09, 2016 10:56 am

(With zdoom-2.9pre-928-g841a579)
The alignment offsets of the ceilings and floors with the conventional Hexen/Doom format doesn't work as it did earlier.

The map has a line with type: 121: Line_SetIdentification (lineid, ...)
The script has: Line_AlignCeiling (lineid, ...);, Line_AlignFloor (lineid, ...);

The flats are alinged to the correct directions but their offsets seem totally random. Here's a test wad for Doom2, MAP01.
Attachments
linealign.zip
(1.3 KiB) Downloaded 173 times

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