by Hindsight2020 » Sat Aug 15, 2015 6:53 am
I'd like to add to this, if I may. It's not quite along the same lines, but it is a MENUDEF suggestion. I feel like if the devs consider this suggestion, maybe my thought could be included too...
I'd like to see an option to define an alternate menu setup that is summoned during gameplay vs game startup / title screen. It would be nice (and I believe, very useful to many modders) to be able to define how a menu is displayed to a player upon starting up the game and how the menu is displayed while playing the game... for instance, I would make my "startup" menu flow nicely with my title animation/picture. I would also omit the "Save Game" graphic because you can't save a game when you aren't playing... so why should it be there at all? Then, once a game is started, pressing ESC brings up an IN GAME menu...maybe one that is small and placed in a corner...or has a different Main graphic at the top...whatever. Use your imagination. This is something that you see in all modern games. The startup menu is never the same as the in-game menu.
Now I've been warned that this idea might get nixed due to security concerns and I completely understand that thought process, but I think there would be a way to accomplish this while still remaining very "standardized"... Don't allow the modder to affect any settings that aren't already protected...just allow the defining of a second set of PatchItems and Positions. ZDoom would only need to recognize when the player is in-game and when they are not, then display the defined menu settings accordingly.
I mod almost entirely for GZDoom and I know we're not supposed to make feature suggestions for that port...but I'm hoping if it makes it into ZDoom, it will make it into GZDoom in short order.
Thanks for letting me butt in here.
I'd like to add to this, if I may. It's not quite along the same lines, but it is a MENUDEF suggestion. I feel like if the devs consider this suggestion, maybe my thought could be included too...
I'd like to see an option to define an alternate menu setup that is summoned during gameplay vs game startup / title screen. It would be nice (and I believe, very useful to many modders) to be able to define how a menu is displayed to a player upon starting up the game and how the menu is displayed while playing the game... for instance, I would make my "startup" menu flow nicely with my title animation/picture. I would also omit the "Save Game" graphic because you can't save a game when you aren't playing... so why should it be there at all? Then, once a game is started, pressing ESC brings up an IN GAME menu...maybe one that is small and placed in a corner...or has a different Main graphic at the top...whatever. Use your imagination. This is something that you see in all modern games. The startup menu is never the same as the in-game menu.
Now I've been warned that this idea might get nixed due to security concerns and I completely understand that thought process, but I think there would be a way to accomplish this while still remaining very "standardized"... Don't allow the modder to affect any settings that aren't already protected...just allow the defining of a second set of PatchItems and Positions. ZDoom would only need to recognize when the player is in-game and when they are not, then display the defined menu settings accordingly.
I mod almost entirely for GZDoom and I know we're not supposed to make feature suggestions for that port...but I'm hoping if it makes it into ZDoom, it will make it into GZDoom in short order.
Thanks for letting me butt in here.