[Fixed] Some Hexen Coop 48 Issues

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Expand view Topic review: [Fixed] Some Hexen Coop 48 Issues

by randi » Tue Oct 28, 2003 9:39 pm

Fixed all three bugs.

by Cutmanmike » Sun Oct 26, 2003 9:08 am

You'll never suffer the pain of the out of sync after getting really far in hexen. :twisted:

by Xaser » Sun Oct 26, 2003 8:28 am

Nanami wrote:We're probably the only people who play Hexen so it's best we find bugs huh? ;)
Hey, I play alot of Hexen, too. Then again, I've never done coop with it, so I guess that counts me out again. :(

by Nanami » Sun Oct 26, 2003 6:12 am

We're probably the only people who play Hexen so it's best we find bugs huh? ;)

by Cutmanmike » Sun Oct 26, 2003 5:56 am

I've been hexen cooping latley too but I occasionaly get the sync problem still. Being able to load in multiplayer would help alot eh.

by Nanami » Fri Oct 24, 2003 7:25 pm

Ah, found another. Puzzle items disappear with the rest of your inventory and don't reappear so... you're screwed.

Some Hexen Coop 48 Issues

by Nanami » Fri Oct 24, 2003 6:20 pm

Well with 48 out I decided to coop Hexen (we've been trying to do it forever) and it finally handled well and didn't desync on us! However, we had a couple problems while playing.

1) Even with team damage off, I was able to poison my friend using the cleric's snakestaff and kill him a few times. Is this normal behavior?
2) When we went to save, I got a "Could not create save D:\Games\Hexen" which is the path to my friend's copy, so it must be sending the entire file path to other clients.

That's all we found so far, but we'll post more if we see any.

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