by cmw1986 » Sun Jan 15, 2017 8:51 am
I have encountered an incredibly huge issue with the newest devbuilds of GZDoom. The problem is every sprite within the normal unedited Doom 2 wad all appear invisible ingame and I have no clue whatsoever how to fix it!. I'm 100% positive there is nothing wrong with the wad file, but when I try to play the game in hardware mode the sprites are, like I said, totally invisible. Everything else is perfectly fine and the sprites do however appear visible in software mode, but I prefer playing the game in OpenGL mode.
Do I need to update my OpenGL hardware or something?. If yes, then how do I do that?. A step-by-step tutorial would really help me a lot with this serious problem. Also, out of curiosity, does anyone else have this "invisible sprite bug" too?.
(Note: the sprites are invisible in both x32 and x64 versions on my computer).
-cmw1986
I have encountered an incredibly huge issue with the newest devbuilds of GZDoom. The problem is every sprite within the normal unedited Doom 2 wad all appear invisible ingame and I have no clue whatsoever how to fix it!. I'm 100% positive there is nothing wrong with the wad file, but when I try to play the game in hardware mode the sprites are, like I said, totally invisible. Everything else is perfectly fine and the sprites do however appear visible in software mode, but I prefer playing the game in OpenGL mode.
Do I need to update my OpenGL hardware or something?. If yes, then how do I do that?. A step-by-step tutorial would really help me a lot with this serious problem. Also, out of curiosity, does anyone else have this "invisible sprite bug" too?.
(Note: the sprites are invisible in both x32 and x64 versions on my computer).
-cmw1986