by amv2k9 » Thu Dec 15, 2016 5:04 pm
Is it possible to allow for a monster becoming, for example, a master of the actor class specified in its BloodType property? If that was doable, a blood replacement actor could do a species/class/uservar/etc check for its master and than call A_SetTranslation.
Is it possible to allow for a monster becoming, for example, a master of the actor class specified in its BloodType property? If that was doable, a blood replacement actor could do a species/class/uservar/etc check for its master and than call A_SetTranslation.