by Belial » Wed Feb 09, 2005 5:09 pm
bloodbath stuff:
<s>1. in dos you get 20 poison arrows not 40 from 1 pickup (also from the smaller pickups you get 8 rockets, 40 cells and 12 grenades, not 16, 80, 24 respectively).</s>
2. in dos the monsters are not just -fast. their speed is roughly 2x faster than -fast but they don't have the constant attack that -fast monsters have.
edit: after finishing the game - only acolytes are faster and no monster has constant attack
1a. to get the ammo counts out of the way, here's the stuff you get from the ammo satchel:
dos - 20 bullets, 4 poison a., 8 electric a., 12 HE g., 8 P g., 8 rockets, 40 cells.
zdoom - 20 bullets, 2 poison, 4 electric, 6 HE, 2 P, 4 rockets, 20 cells.
edit2: that thing with the grenades in the satchel made me check... and i screwed stuff up earlier - 12 grenades per pickup for HE, but it's 8 for P.
general stuff:
3. in dos you are not able to run if your health is in the red.
<s>4. the assault rifle should go to standby position every 9 shots fired.</s>
<s>5. metal armor should get auto-used before leather when armor=0.</s>
<s>6. grenades should slow down faster when bouncing.</s>
<s>7. crushers in the power plant (the corridor of death or sth) should move much faster than they do in zdoom.</s>
7. in dos grenades exploded when they hit a liquid floor. seeing grenades bounce on water in zdoom made me laugh so i had to check.
bloodbath stuff:
[color=gray]<s>1. in dos you get 20 poison arrows not 40 from 1 pickup (also from the smaller pickups you get 8 rockets, 40 cells and 12 grenades, not 16, 80, 24 respectively).</s>[/color]
2. in dos the monsters are not just -fast. their speed is roughly 2x faster than -fast but they don't have the constant attack that -fast monsters have.
edit: after finishing the game - only acolytes are faster and no monster has constant attack
1a. to get the ammo counts out of the way, here's the stuff you get from the ammo satchel:
dos - 20 bullets, 4 poison a., 8 electric a., 12 HE g., 8 P g., 8 rockets, 40 cells.
zdoom - 20 bullets, 2 poison, 4 electric, 6 HE, 2 P, 4 rockets, 20 cells.
edit2: that thing with the grenades in the satchel made me check... and i screwed stuff up earlier - 12 grenades per pickup for HE, but it's 8 for P.
general stuff:
3. in dos you are not able to run if your health is in the red.
[color=gray]<s>4. the assault rifle should go to standby position every 9 shots fired.</s>[/color]
[color=gray]<s>5. metal armor should get auto-used before leather when armor=0.</s>[/color]
[color=gray]<s>6. grenades should slow down faster when bouncing.</s>[/color]
[color=gray]<s>7. crushers in the power plant (the corridor of death or sth) should move much faster than they do in zdoom.</s>[/color]
7. in dos grenades exploded when they hit a liquid floor. seeing grenades bounce on water in zdoom made me laugh so i had to check.