by InsanityBringer » Sat Oct 01, 2016 8:45 pm
Sample map, and
a screenshot (but really it doesn't show you much, the bug generates absolute noise)
I've been noticing in recent dev builds (since the FP rewrite most likely, as it looks alright in ZDoom 2.8.1) that some maps like a few KDIZD maps from what I remember, which use translucent midtextures, if they enable the "wrap midtexture" flag on the line, the texture is scaled horribly to the point where its an absolute moirefest. The sample wad demonstrates this, with one line using wrapped midtextures and no translucency, while the other has wrapped midtextures and translucency. When rendered in recent builds of ZDoom (I tested the latest one for this), the translucent one exhibits the scaling artifacts, while the opaque one doesn't.
From further testing, translucent midtextures are fine. Its just wrapped ones that aren't.
[url=https://dl.dropboxusercontent.com/u/69608548/scalebug.wad]Sample map[/url], and [url=http://i.imgur.com/fL09K9J.png]a screenshot[/url] (but really it doesn't show you much, the bug generates absolute noise)
I've been noticing in recent dev builds (since the FP rewrite most likely, as it looks alright in ZDoom 2.8.1) that some maps like a few KDIZD maps from what I remember, which use translucent midtextures, if they enable the "wrap midtexture" flag on the line, the texture is scaled horribly to the point where its an absolute moirefest. The sample wad demonstrates this, with one line using wrapped midtextures and no translucency, while the other has wrapped midtextures and translucency. When rendered in recent builds of ZDoom (I tested the latest one for this), the translucent one exhibits the scaling artifacts, while the opaque one doesn't.
From further testing, translucent midtextures are fine. Its just wrapped ones that aren't.