by HotWax » Sun Oct 26, 2003 5:57 pm
Xaser wrote:Another strange thing I've always wondered is the Map14-Map26 situation. Map14 looks like it should belong in the hell episode (uses skull keys, even), and Map26 looks like it should have been in the city episode (uses keycards, too, which don't fit with the hell theme). Maybe they were in their proper places at first (Abandoned Mines as 14, Inmost Dens as 26), but then they thought map26 was too easy and map14 was too hard, so they made a split-second decision to swap them around before releasing Doom2. I've always wondered about this for years.
Map14 was the center of the demons' activity in the city, so has been taken over completely by monsters and that is why you use their keys etc. It is a tad odd that you go through "the innermost dens" and then move right along to the industrial zone (A testament I suppose to the evils of industry?), but otherwise fits okay.
The abandoned mines are a tricky one. They use a more "techy" style look so maybe were planned for a different non-Hellish area, maybe one that didn't even make it in. I mean, how many starbases or downtown areas do YOU know of that have abandoned mines sitting in the middle of them? My best guess is it was a good enough level they wanted to keep it and so shoved it in the Hell section, where it's plausible enough anyway (The next level is the monster condo... HELLO...) so doesn't seem all THAT out of place to me.
As far as the "how did I get here" syndrome, that's kinda silly. I mean, 90% of the levels, particularly in Doom 1, end with a switch that doesn't really do anything... even if it were an elevator switch, not all of them are in small square rooms that look anything like elevators and even if they are there'd be nowhere for them to go. Not to mention that the exit door is very distinctly different from the door that appears behind your back at the beginning of the next level. And then there's the whole question of how Doomguy gets around to all those far-spaced buildings (or hellish structures, in the case of episode 3) scattered all over the landscape... By pushing a button? I don't think so....

[quote="Xaser"]Another strange thing I've always wondered is the Map14-Map26 situation. Map14 looks like it should belong in the hell episode (uses skull keys, even), and Map26 looks like it should have been in the city episode (uses keycards, too, which don't fit with the hell theme). Maybe they were in their proper places at first (Abandoned Mines as 14, Inmost Dens as 26), but then they thought map26 was too easy and map14 was too hard, so they made a split-second decision to swap them around before releasing Doom2. I've always wondered about this for years.[/quote]
Map14 was the center of the demons' activity in the city, so has been taken over completely by monsters and that is why you use their keys etc. It is a tad odd that you go through "the innermost dens" and then move right along to the industrial zone (A testament I suppose to the evils of industry?), but otherwise fits okay.
The abandoned mines are a tricky one. They use a more "techy" style look so maybe were planned for a different non-Hellish area, maybe one that didn't even make it in. I mean, how many starbases or downtown areas do YOU know of that have abandoned mines sitting in the middle of them? My best guess is it was a good enough level they wanted to keep it and so shoved it in the Hell section, where it's plausible enough anyway (The next level is the monster condo... HELLO...) so doesn't seem all THAT out of place to me.
As far as the "how did I get here" syndrome, that's kinda silly. I mean, 90% of the levels, particularly in Doom 1, end with a switch that doesn't really do anything... even if it were an elevator switch, not all of them are in small square rooms that look anything like elevators and even if they are there'd be nowhere for them to go. Not to mention that the exit door is very distinctly different from the door that appears behind your back at the beginning of the next level. And then there's the whole question of how Doomguy gets around to all those far-spaced buildings (or hellish structures, in the case of episode 3) scattered all over the landscape... By pushing a button? I don't think so.... :roll: