by Silentdarkness12 » Sun Feb 26, 2017 5:48 pm
Here is the basic code for just the background image and such:
Code: Select all
Height 0;
Resolution 320,200;
CompleteBorder True;
Statusbar Fullscreen,FullscreenOffsets
InInventory not gimmehud
{
DrawImage "VisorHud",0,0;
DrawString "DARKFNT1",untranslated,"VITALS",-163,5;
DrawImage "ECGBACK",165,16,none,25,25;
DrawString "DARKFNT1",untranslated,"INVENTORY",-287,5;
DrawString "DARKFNT1",untranslated,"WEAPON:",-304,170;
DrawString "DARKFNT1",untranslated,"ARMOR",-10,170;
DrawString "DARKFNT1",untranslated,"AMMO",-8,65;
(It drags on and on after this so I cut it off)
Here is the basic code for just the background image and such:
[code]Height 0;
Resolution 320,200;
CompleteBorder True;
Statusbar Fullscreen,FullscreenOffsets
InInventory not gimmehud
{
DrawImage "VisorHud",0,0;
DrawString "DARKFNT1",untranslated,"VITALS",-163,5;
DrawImage "ECGBACK",165,16,none,25,25;
DrawString "DARKFNT1",untranslated,"INVENTORY",-287,5;
DrawString "DARKFNT1",untranslated,"WEAPON:",-304,170;
DrawString "DARKFNT1",untranslated,"ARMOR",-10,170;
DrawString "DARKFNT1",untranslated,"AMMO",-8,65;
[/code]
(It drags on and on after this so I cut it off)