Slider to configure weapon bobbing speed

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Expand view Topic review: Slider to configure weapon bobbing speed

Re: Slider to configure weapon bobbing speed

by Rachael » Thu Sep 22, 2016 4:56 am

I'm sorry. I will do that next time.

Re: Slider to configure weapon bobbing speed

by Graf Zahl » Thu Sep 22, 2016 3:54 am

Next time please make a post in Code submissions with a link to the original request. I simply haven't found it this morning.

Re: Slider to configure weapon bobbing speed

by Rachael » Thu Sep 22, 2016 3:36 am

I think it's safe to close this one.

Re: Slider to configure weapon bobbing speed

by Rachael » Fri Sep 16, 2016 1:59 am

With a little help from edward850, I managed to put together this pull request: https://github.com/rheit/zdoom/pull/805

This needs further review and testing, though. Right now everything seems to work, and my tests did not come up with any problems. I did a local netgame test also, and it stayed in sync. (So far) Will need to test a lot of custom mods with this, I think.

Re: Slider to configure weapon bobbing speed

by enderkevin13 » Fri Sep 02, 2016 5:27 pm

So, what'll it be then? It's been a while since I heard any response. Is it a go or no go?

Re: Slider to configure weapon bobbing speed

by Edward-san » Thu Aug 18, 2016 4:41 pm

It's like the automap 'invisible lines', just a bit different, if you know what I mean.

Re: Slider to configure weapon bobbing speed

by enderkevin13 » Thu Aug 18, 2016 11:10 am

Gez wrote:You have a user setting, and then a modding option to override user setting, and then a user setting to prevent the modding option from overriding the user setting, and then a modding option to prevent the user setting from preventing the modding option from overriding the user setting, and then a user setting to prevent the modding option from preventing the user setting from preventing the modding option from overriding the user setting. Everyone got that?
*Smoke comes from brain*

Re: Slider to configure weapon bobbing speed

by Gez » Thu Aug 18, 2016 10:55 am

You have a user setting, and then a modding option to override user setting, and then a user setting to prevent the modding option from overriding the user setting, and then a modding option to prevent the user setting from preventing the modding option from overriding the user setting, and then a user setting to prevent the modding option from preventing the user setting from preventing the modding option from overriding the user setting. Everyone got that?

Re: Slider to configure weapon bobbing speed

by Caligari87 » Thu Aug 18, 2016 10:46 am

No, the user's setting should take priority. Having an explosion of "Override X" options gets confusing. If a user changes the default, they do it for a reason and the game must respect that.

8-)

Re: Slider to configure weapon bobbing speed

by YukiHerz » Thu Aug 18, 2016 9:31 am

What about 2 user settings, one is a slider that lets you set a replacement for Weapon.BobSpeed, and a Yes/No setting that, when enabled, overrides the BobSpeed property of the weapons with the one set by the user?

Re: Slider to configure weapon bobbing speed

by Rexen » Thu Aug 18, 2016 9:19 am

Xaser wrote:I feel like my earlier post is written in invisible ink. D:

I suppose the least intrusive way of doing this would be to add a CVAR multiplier that just gets applied on top of Weapon.BobSpeed (e.g. if both are set to 2.0, you get 4.0x bob speed), but I'm always worried about people being doofy and setting it to something that makes custom weapons that specify bob properties look downright awful (then reporting it as a mod bug, of course :P).

This gets more annoying to consider with the case of bob style, since then you're looking into straight override-the-mod territory.
Maybe make it so the mod has priority then the user setting? Eg if a mod sets it 4.0 and user sets it 2.5 use 4.0.

Re: Slider to configure weapon bobbing speed

by Xaser » Thu Aug 18, 2016 8:10 am

I feel like my earlier post is written in invisible ink. D:

I suppose the least intrusive way of doing this would be to add a CVAR multiplier that just gets applied on top of Weapon.BobSpeed (e.g. if both are set to 2.0, you get 4.0x bob speed), but I'm always worried about people being doofy and setting it to something that makes custom weapons that specify bob properties look downright awful (then reporting it as a mod bug, of course :P).

This gets more annoying to consider with the case of bob style, since then you're looking into straight override-the-mod territory.

Re: Slider to configure weapon bobbing speed

by enderkevin13 » Wed Aug 17, 2016 10:15 pm

I feel like it would be a neat feature to add in.

Re: Slider to configure weapon bobbing speed

by wildweasel » Wed Aug 17, 2016 8:17 pm

Rexen wrote:Ah I see. Is their a command to set the speed?
Not yet, which is why this Feature Suggestions thread exists.

Re: Slider to configure weapon bobbing speed

by Rexen » Wed Aug 17, 2016 7:27 pm

wildweasel wrote:
Rexen wrote:There is a command to set weapon bob, one is stillbob and one is movebob. Its best to set these to a valve between 0 and 1
Those settings control intensity, not speed.
Ah I see. Is their a command to set the speed?

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