by JPL » Thu Aug 18, 2016 2:07 pm
This is a nice effect and indicative of flexibility that could be used for various interesting visuals.
It'd be nice if WADs could provide their own shaders for skies, so you could do whatever you like there: PSX Doom style pixel fire sky, ZDoom-style flatsky, Quake1 style warping parallax sky, etc. It's always rendered behind the main scene so it's a little more clearly separable in the render process than, say, flats or things or wall textures.
No idea if that is any easier with the new shader changes going in, or how data-driven that stuff will ultimately be. I'm just thinking about what might be possible.
This is a nice effect and indicative of flexibility that could be used for various interesting visuals.
It'd be nice if WADs could provide their own shaders for skies, so you could do whatever you like there: PSX Doom style pixel fire sky, ZDoom-style flatsky, Quake1 style warping parallax sky, etc. It's always rendered behind the main scene so it's a little more clearly separable in the render process than, say, flats or things or wall textures.
No idea if that is any easier with the new shader changes going in, or how data-driven that stuff will ultimately be. I'm just thinking about what might be possible.