by JPL » Sat Aug 13, 2016 3:34 pm
Steps to repro:
1. build and run latest ZDoom code
1. set the audio backend to OpenAL
2. open doom 2 map01 or any map with an easily accessible secret
3. enter a secret sector and the game will crash right as it tries to play dssecret.flac (or any of the FLAC files in zdoom.pk3, or OGG ambient sounds in a WIP project of mine)
Log from laptop attached. Also happens in GZDoom.
This happens on both my Linux laptop and desktop, running Ubuntu 16.04 64-bit and Arch Linux 64-bit (latest 4.7 kernel) respectively. Setting the audio backend back to FMOD avoids the crash.
I definitely have all the right libraries installed, as ZDoom compiles from source with no errors and plays Doom-format sounds and music correctly.
This has actually been happening for a while, I set my audio to FMODex and forgot about it.
- Attachments
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zdoom_openal_crash_log.zip
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Steps to repro:
1. build and run latest ZDoom code
1. set the audio backend to OpenAL
2. open doom 2 map01 or any map with an easily accessible secret
3. enter a secret sector and the game will crash right as it tries to play dssecret.flac (or any of the FLAC files in zdoom.pk3, or OGG ambient sounds in a WIP project of mine)
Log from laptop attached. Also happens in GZDoom.
This happens on both my Linux laptop and desktop, running Ubuntu 16.04 64-bit and Arch Linux 64-bit (latest 4.7 kernel) respectively. Setting the audio backend back to FMOD avoids the crash.
I definitely have all the right libraries installed, as ZDoom compiles from source with no errors and plays Doom-format sounds and music correctly.
This has actually been happening for a while, I set my audio to FMODex and forgot about it.