by NeuralStunner » Sun Jul 10, 2016 10:27 pm
Indeed, it looks completely dumb when mixed with pre-offset, frame-by-frame animation. Though personally, I'd say that no interpolation should be the default. This is supposed to be a replacement for Offset(), isn't it?
My other concern is that there's no override for interpolated select/deselect. I have a set of weapons that use stacked A_Raise/Lower with some custom animation, which is a little choppy-looking and deliberately so. Now the weapons slide up at lightspeed then switch to the framed animation, which both looks stupid and completely ruins the effect I was trying to achieve by doing it that way.
Lastly, there needs to be a client cvar to disable the effect entirely. 3D movement at 75Hz doesn't bother me, but something about this is messing with my eyes. (I'm venturing into "make another suggestion thread" territory here, I know.

)
Indeed, it looks completely dumb when mixed with pre-offset, frame-by-frame animation. Though personally, I'd say that no interpolation should be the default. This is supposed to be a replacement for Offset(), isn't it?
My other concern is that there's no override for interpolated select/deselect. I have a set of weapons that use stacked A_Raise/Lower with some custom animation, which is a little choppy-looking and deliberately so. Now the weapons slide up at lightspeed then switch to the framed animation, which both looks stupid and completely ruins the effect I was trying to achieve by doing it that way.
Lastly, there needs to be a client cvar to disable the effect entirely. 3D movement at 75Hz doesn't bother me, but something about this is messing with my eyes. (I'm venturing into "make another suggestion thread" territory here, I know. :P )