by Gez » Thu Jul 07, 2016 12:17 am
Also, the static portal visually glitches in the latest GZDoom.
All four work in 2.2pre-1733. In pre-1752, none of them work: visual, teleporter, and interactive have no effect at all, static results in visual glitches. In pre-1799, the first three are repaired and work as expected, but the static still suffers from the same visual glitches.
As for the sector portal, a third person view of the player sprite briefly flickers while crossing the boundary. One tiny issue with the sector portal in all three versions is that if you cross the boundary while in automap mode, the map will "jump": crossing the boundary will not recenter the automap on your position, but the next movement will. I suspect this will also happen in ZDoom since it's automap logic more than rendering. I've found that it doesn't happen in pre-1729 and the previous available builds.
Another issue I've noticed with sector portals: if you have not had any horizontal movement at all since starting the game, you cannot cross it. To test that, just type "fly" in the console when starting the game, and move straight up (with jump button). You'll hit the ceiling. Now move forward a tiny bit without crossing the portal boundary (aim down), and then when you move straight up you'll be able to cross.
Also, the static portal visually glitches in the latest GZDoom.
All four work in 2.2pre-1733. In pre-1752, none of them work: visual, teleporter, and interactive have no effect at all, static results in visual glitches. In pre-1799, the first three are repaired and work as expected, but the static still suffers from the same visual glitches.
As for the sector portal, a third person view of the player sprite briefly flickers while crossing the boundary. One tiny issue with the sector portal in all three versions is that if you cross the boundary while in automap mode, the map will "jump": crossing the boundary will not recenter the automap on your position, but the next movement will. I suspect this will also happen in ZDoom since it's automap logic more than rendering. I've found that it doesn't happen in pre-1729 and the previous available builds.
Another issue I've noticed with sector portals: if you have not had any horizontal movement at all since starting the game, you cannot cross it. To test that, just type "fly" in the console when starting the game, and move straight up (with jump button). You'll hit the ceiling. Now move forward a tiny bit without crossing the portal boundary (aim down), and then when you move straight up you'll be able to cross.