by Caligari87 » Fri Jul 08, 2016 2:01 pm
Graf, what about the option to manually exclude/include/link dynamic lights and sectors with a bitmask or something?
You floated that idea yourself a while back and haven't quite "No'd" it yet
Wouldn't work for "real" dynamic shadows but would definitely be useful for other effects such as "light blocking", especially if the bitmask is able to be edited at runtime.

Graf, what about the option to manually exclude/include/link dynamic lights and sectors with a bitmask or something? [url=http://forum.zdoom.org/viewtopic.php?f=3&t=46056&p=775560&hilit=bitmask+shadow#p775539]You floated that idea yourself a while back[/url] and haven't quite "No'd" it yet ;)
Wouldn't work for "real" dynamic shadows but would definitely be useful for other effects such as "light blocking", especially if the bitmask is able to be edited at runtime.
8-)