by Chris » Sat Jan 29, 2005 9:28 pm
The sector type would PREVENT the player from dying, it wouldn't attempt to MAKE them die. In other words, you could stand in the sector and get your ass kicked by a cyberdemon, 4 spiderdemons, and 17 cacos, and so long as you remain in the sector your health would never drop below 1%. This could be used for some interesting gameplay effects.
Yeah, the same with the thing. The sector the thing is in wouldn't actively try to kill the player, but it would prevent the player's health from going below 1%. Plus, when your health *tries* to go below 1% (but it wouldn't succeed in doing so), it activates its special.
But, you could use that thing with an end-level special
in conjunction with a normal damaging sector type to emulate the end of E1M8.
[quote]The sector type would PREVENT the player from dying, it wouldn't attempt to MAKE them die. In other words, you could stand in the sector and get your ass kicked by a cyberdemon, 4 spiderdemons, and 17 cacos, and so long as you remain in the sector your health would never drop below 1%. This could be used for some interesting gameplay effects.[/quote]
Yeah, the same with the thing. The sector the thing is in wouldn't actively try to kill the player, but it would prevent the player's health from going below 1%. Plus, when your health *tries* to go below 1% (but it wouldn't succeed in doing so), it activates its special.
But, you could use that thing with an end-level special [i]in conjunction with[/i] a normal damaging sector type to emulate the end of E1M8.