What I have seen is an issue in the Zandronum tracker that got closed without getting reported by the devs here. It required some USER to do that.
And regarding the cause of this problem: It's something Skulltag has done more than once: Implementing a feature, discarding that feature, and then repurposing the feature's resources for other means. What do you expect? If something is deemed unnecessary it gets deprecated and made non-functional if needed, but not removed and certainly not reallocated for something different.
I remember some old Skulltag map, I believe it was one of Carnevil's Wart maps - that used one of the Player???Card functions - the only problem is, when I played it that functon was removed because
Code: Select all
case PCD_PLAYERBLUESKULL:
PushToStack( -1 );
break;
case PCD_PLAYERREDSKULL:
PushToStack( -1 );
break;
case PCD_PLAYERYELLOWSKULL:
PushToStack( -1 );
break;
case PCD_PLAYERBLUECARD:
PushToStack( -1 );
break;
case PCD_PLAYERREDCARD:
PushToStack( -1 );
break;
case PCD_PLAYERYELLOWCARD:
PushToStack( -1 );
break;
Well, duh... apparently it still GOT used somewhere...
What I have seen is an issue in the Zandronum tracker that got closed without getting reported by the devs here. It required some USER to do that.
And regarding the cause of this problem: It's something Skulltag has done more than once: Implementing a feature, discarding that feature, and then repurposing the feature's resources for other means. What do you expect? If something is deemed unnecessary it gets deprecated and made non-functional if needed, but not removed and certainly not reallocated for something different.
I remember some old Skulltag map, I believe it was one of Carnevil's Wart maps - that used one of the Player???Card functions - the only problem is, when I played it that functon was removed because
[code]
case PCD_PLAYERBLUESKULL:
PushToStack( -1 );
break;
case PCD_PLAYERREDSKULL:
PushToStack( -1 );
break;
case PCD_PLAYERYELLOWSKULL:
PushToStack( -1 );
break;
case PCD_PLAYERBLUECARD:
PushToStack( -1 );
break;
case PCD_PLAYERREDCARD:
PushToStack( -1 );
break;
case PCD_PLAYERYELLOWCARD:
PushToStack( -1 );
break; [/code]
Well, duh... apparently it still GOT used somewhere...