by HotWax » Fri Oct 24, 2003 11:49 pm
I was playing a WAD earlier today and killed a chaingunner and watched as his corpse was thrown back to where a lamp stood in the corner. It seemed to "jump" on top of the lamp and come to a stop against the walls. So now you have this thin E1M1-style lamp holding up a splattered chaingunner's corpse. Made me laugh my ass off.
Like Cyb and RL, I don't see this affecting alot of things too severly. There may be one or even two maps out there that would be completely broken because enemies can now leave places they couldn't before, but for the vast majority, the enemies will behave a little differently and that's about it. I mean, how many WADs do you know of that were broken beyond repair when the realistic thing heights change was made eons ago? Suddenly torches at the bottom of a pit don't block the player's movement over them. Blasphemy!! Personally, I haven't heard of a single case where this breaks a map, probably not so much because the cases don't exist, but because nobody really cares and the change was a good one overall. I don't see this being any different. Yeah, it'll change a few maps, but it also opens up new possibilities, such as what Cyb suggested above. Compatibility option it if possible, but don't just toss out all the new code.
That's my $0.02
I was playing a WAD earlier today and killed a chaingunner and watched as his corpse was thrown back to where a lamp stood in the corner. It seemed to "jump" on top of the lamp and come to a stop against the walls. So now you have this thin E1M1-style lamp holding up a splattered chaingunner's corpse. Made me laugh my ass off.
Like Cyb and RL, I don't see this affecting alot of things too severly. There may be one or even two maps out there that would be completely broken because enemies can now leave places they couldn't before, but for the vast majority, the enemies will behave a little differently and that's about it. I mean, how many WADs do you know of that were broken beyond repair when the realistic thing heights change was made eons ago? Suddenly torches at the bottom of a pit don't block the player's movement over them. Blasphemy!! Personally, I haven't heard of a single case where this breaks a map, probably not so much because the cases don't exist, but because nobody really cares and the change was a good one overall. I don't see this being any different. Yeah, it'll change a few maps, but it also opens up new possibilities, such as what Cyb suggested above. Compatibility option it if possible, but don't just toss out all the new code.
That's my $0.02