by Accensus » Wed May 11, 2016 2:34 pm
http://zdoom.org/wiki/DrawNumber
I believe the droids you are looking for are over at that link.
and
Code: Select all
IsSelected [not] <weapon1> [, <weapon2>]
Combined with that, it enables you to create practically limitless types of ammo And display them. It just requires a little bit of coding.
Example: Check if you're holding specific weapon and draws numbers with Ammo<type1,type2,type3,etc.> for that weapon, each at its specified place on the screen. I can make a weapon with 3 different ammo types using this. Yes, the easy way ends when you have used up both Weapon.AmmoType1 and 2, but it's not impossible to continue expanding further upon the ammo spending and types, just requires more DECORATE and a lil bit of SBARINFO.
EDIT: As for the alt hud, I dunno what to say there. I don't use it at all. But if Graf said no - Graf said no. So sayeth thy Lord.
[url]http://zdoom.org/wiki/DrawNumber[/url]
I believe the droids you are looking for are over at that link.
[code]Ammo <AmmoType>[/code] and [code]AmmoCapacity <AmmoType>[/code]
[code]IsSelected [not] <weapon1> [, <weapon2>][/code]Combined with that, it enables you to create practically limitless types of ammo And display them. It just requires a little bit of coding.
Example: Check if you're holding specific weapon and draws numbers with Ammo<type1,type2,type3,etc.> for that weapon, each at its specified place on the screen. I can make a weapon with 3 different ammo types using this. Yes, the easy way ends when you have used up both Weapon.AmmoType1 and 2, but it's not impossible to continue expanding further upon the ammo spending and types, just requires more DECORATE and a lil bit of SBARINFO.
EDIT: As for the alt hud, I dunno what to say there. I don't use it at all. But if Graf said no - Graf said no. So sayeth thy Lord.